RC2 - Packaging Prunes out Images if Used in Gui Files
by Rodney Rindels - Torqued · in Torque Game Builder · 06/08/2006 (12:03 pm) · 2 replies
Looks like its picking up all the sprites used in the levels fine, but images just used in GUI controls (Including Your Fancy logoblack.png) file get put on the "pruned" list during analyzing the projects. I would think it would analyze those as well to pickup the GUI Images..
Of course not a showstopper since you can just select them to be included.. But it seems like it would be easy to fix.
Of course not a showstopper since you can just select them to be included.. But it seems like it would be easy to fix.
#2
You know I know whats causing it. Apparently the analyzer doesn't pick up variable data in the cells from the enviroment.
I had my GUI Files setup to include png files with
bitmap = $currentProject @"/data/images/logoblack";
because I use the same splash screens, etc in many projects. Of courrse exec them and running them work fine.
Setting the Name physically took them off the pruned list.
bitmap = "myProject/data/images/logoblack";
So I dont know what behavior you guys want, especially at this stage in the game, but it would be nice if they could be dynamically built like this..
06/08/2006 (3:30 pm)
Hiya Matt.You know I know whats causing it. Apparently the analyzer doesn't pick up variable data in the cells from the enviroment.
I had my GUI Files setup to include png files with
bitmap = $currentProject @"/data/images/logoblack";
because I use the same splash screens, etc in many projects. Of courrse exec them and running them work fine.
Setting the Name physically took them off the pruned list.
bitmap = "myProject/data/images/logoblack";
So I dont know what behavior you guys want, especially at this stage in the game, but it would be nice if they could be dynamically built like this..
Torque 3D Owner Matthew Langley
Torque