Help with tiles (using 1 image as a whole tileset?)
by Pauliver · in Torque Game Builder · 06/08/2006 (7:00 am) · 3 replies
First of all i would like to say i'm coming from TSE & TGE so my thinking is probably alittle askew. I am desiging the game of RISK in TGB for me and my friends (and after its done anyone who email's me will also get a copy, along w/ the GarageGames guys). I'm not really interested in releaseing a product, i dont want to deal with IP all I want to do is play risk with a bunch of buddies who are not in this state.
SO coming from my TSE/TGE thinking i had intended to use an image from here: http://visibleearth.nasa.gov/view_rec.php?id=2433 as my "map".
Impliment some kind of zoom in/zoom out system, along with a mini map that you can click on to change the current area you are viewing (much like the RTS starter kit for TGE).
Then design and place a capturable object. and give that capturable object knowledge of connecting capturable objects, and knowledge of which continent its on.
thats pretty much it. I mean there is gui stuff to work on ect.. but the biggest thing is getting that map down.
So if anyone could help me or point me in the correct direction for having just 1 image as your whole tileset/background
or just point me towards anythign that will lessen my confusion i would GREATLY appreciate it.
SO coming from my TSE/TGE thinking i had intended to use an image from here: http://visibleearth.nasa.gov/view_rec.php?id=2433 as my "map".
Impliment some kind of zoom in/zoom out system, along with a mini map that you can click on to change the current area you are viewing (much like the RTS starter kit for TGE).
Then design and place a capturable object. and give that capturable object knowledge of connecting capturable objects, and knowledge of which continent its on.
thats pretty much it. I mean there is gui stuff to work on ect.. but the biggest thing is getting that map down.
So if anyone could help me or point me in the correct direction for having just 1 image as your whole tileset/background
or just point me towards anythign that will lessen my confusion i would GREATLY appreciate it.
#2
I'm a bit of a noob still at T2D any chance i could get a link to some basic Tile Editor stuff? I tryed the TDN but i wasn't sure which tutorail would be best.
06/08/2006 (7:42 am)
:) thank you.I'm a bit of a noob still at T2D any chance i could get a link to some basic Tile Editor stuff? I tryed the TDN but i wasn't sure which tutorail would be best.
#3
Otherwise if you go through the reference docs, you should see how to create one purely in script.
06/08/2006 (9:36 am)
There was a TileMap reference guide with the earlier builds of TGB, but alas, it seems to be missing from RC1. Try downloading the 1.02 release and see if the pdf is bundled in there.Otherwise if you go through the reference docs, you should see how to create one purely in script.
Torque Owner Philip Mansfield
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1. Create a GUI and have that image as the backdrop on the GUI. Not sure if camera controls will work the same with GUIs as with other objects though.
2. Create a tilelayer that is 1x1 in tiles and the tilesize is the size of your image. You can then just paint that one tile and scroll around it as you would do any other tilemap.
However, you might it more beneficial to split up the map into smaller chunks just to make it more managable for less capable PCs.