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Adding stuff to the "other" panel

by Tom Spilman · in Torque Game Builder · 06/08/2006 (5:09 am) · 1 replies

The level builder has a section at the bottom of the creation panel called "Other". It is currently populated with three items... "Scene Object", "Trigger", and "Path".

Is there a way to add a new item to that list without a change level builder code? Ideally this would function similarly to how the project resources system works.

My need to be able to place game specific special objects like spawn points, enemy generators, physical effects, whatever that usually don't have a visual representation but have script class associated to them.

Thanks!

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.


#1
06/08/2006 (7:15 am)
I guess you can always place a SceneObject and set its name/class/superclass, but if you don't need any of the t2dSceneObject functionality (and want to use ScriptObject) then yeah, I think there's no support for it ATM.