Pong Rally - GID
by Rodney Rindels - Torqued · in Torque Game Builder · 06/08/2006 (12:50 am) · 0 replies
I started reading about the GID stuff. And thought I would try out my TGB skills.
on IRC somebody was talking about Pong, and I though , hum what a good first attempt at a GID so I can crawl before I walk..
During Lunch on a scrap of paper - Pong Rally was born - A two player Pong game,
As the players rally the pong ball back and forth, "rally points" get accumulated and awarded to the person who wins the rally. They game awards 1 point for each paddle hit during the rally, plus 10 points for winning the rally, a 1 point Rally is set by default to get the rally going.
Start to finish on this game took me 5 hours and is less than 150 lines of Custom Code.
I used no existing artwork, custom existing GUI elements, or code. This was clicking on New Project, and ripping in Torsion. Everything else was done, munged, or just tweaked from what the TGB tools have natively out of the box.
While Pong isn't difficult, I wanted to learn more about collisions, triggers, and movement controls. And I accomplished all three I feel quite effectively in the game.
If you want to play it this 1.6MB download should get ya going ...

carapace.servehttp.com/images/PongRally.zip
The Controls are as follows:
Game Controls
Escape - Quit Game
SpaceBar - Pause Game
R - Reset Ball
Player Controls
Q - Player 1 Paddle up
S - Player 1 Paddle Down
P - Player 2 Paddle Up
L - Player 2 Paddle Down
* I picked these keys because they are far enough apart for two players to reach well..
* and having them offset to me seems to give better control.
Thats It, Hope You enjoy it as much as I did building it!
update: I had the resitution off a hair, I have rebuilt if you downloaded between 2AM and 10AM MST You might want to grab new version
on IRC somebody was talking about Pong, and I though , hum what a good first attempt at a GID so I can crawl before I walk..
During Lunch on a scrap of paper - Pong Rally was born - A two player Pong game,
As the players rally the pong ball back and forth, "rally points" get accumulated and awarded to the person who wins the rally. They game awards 1 point for each paddle hit during the rally, plus 10 points for winning the rally, a 1 point Rally is set by default to get the rally going.
Start to finish on this game took me 5 hours and is less than 150 lines of Custom Code.
I used no existing artwork, custom existing GUI elements, or code. This was clicking on New Project, and ripping in Torsion. Everything else was done, munged, or just tweaked from what the TGB tools have natively out of the box.
While Pong isn't difficult, I wanted to learn more about collisions, triggers, and movement controls. And I accomplished all three I feel quite effectively in the game.
If you want to play it this 1.6MB download should get ya going ...

carapace.servehttp.com/images/PongRally.zip
The Controls are as follows:
Game Controls
Escape - Quit Game
SpaceBar - Pause Game
R - Reset Ball
Player Controls
Q - Player 1 Paddle up
S - Player 1 Paddle Down
P - Player 2 Paddle Up
L - Player 2 Paddle Down
* I picked these keys because they are far enough apart for two players to reach well..
* and having them offset to me seems to give better control.
Thats It, Hope You enjoy it as much as I did building it!
update: I had the resitution off a hair, I have rebuilt if you downloaded between 2AM and 10AM MST You might want to grab new version