Tried searching
by Phil Herrin · in Torque Game Engine · 06/07/2006 (3:18 pm) · 1 replies
What im trying to do is implement an inventory system, seperate post regarding that.
have sql support built in but looking for a tutorial on how to actually implement and test your sql connection and create a user login/authentication as well as how to save your players information back to the database to create a semi persistant world.
for the first demo game all i want to be able to do is have user authentication, inventory and have the user
equipped withan axe and be able to damage trees and once they are destroyed have them drop items like wood the player can pick up. down the road want to add rocks/picks , mud/shovel etc and create a game where you can harvest your own resources.
new to this and would rather learn the hows then see cut and paste code =(
noob out///
have sql support built in but looking for a tutorial on how to actually implement and test your sql connection and create a user login/authentication as well as how to save your players information back to the database to create a semi persistant world.
for the first demo game all i want to be able to do is have user authentication, inventory and have the user
equipped withan axe and be able to damage trees and once they are destroyed have them drop items like wood the player can pick up. down the road want to add rocks/picks , mud/shovel etc and create a game where you can harvest your own resources.
new to this and would rather learn the hows then see cut and paste code =(
noob out///
About the author
Torque Owner Tank Dork
Sounds like it will do all you are trying to do currently..
Open the starter.fps and read the inventory.cs files.. well documented.