Game Development Community

Texture donations

by John Doppler Schiff · in Game Design and Creative Issues · 06/06/2006 (5:15 pm) · 4 replies

Hi folks,
I'm toying with the idea of releasing the textures I've created for my current project into the public domain. However, I'm a little concerned that if those textures become widely used, it will dilute the perceived quality of my game.

"Oh man, I saw that same texture on someFreeTextureSite.com! This guy must have downloaded all his textures from there. Lame!"

What are your thoughts? Is there really a stigma associated with using publicly available textures?

-- JohnDopp

#1
06/06/2006 (10:40 pm)
Guess it depends on how special the textures are. If they are pretty "commen" - there is allready a shit-load of textures that will be "almost" like them anyway.

If they are special, i wouldnt give them away before after you launched "your" game atleast.

I had a good laugh the other day when i was reading on some forum. A big arguing about someone that was complaining that people had stolen textures. I can understand that someone would get upset if it was a very unik texture, but the complaint was about a very standard brick wall thing. The original texture was just a photo of a wall. Helloooo? Dont they think others could find photos of brick walls to? That only 1 building in the hole universe used that type of bricks, and after that the bricks was never to be used agein? he he

my 2 cent
#2
06/08/2006 (5:00 am)
These are original textures, beyond the standard brick and stucco. Baked-in details, seamless; mostly architectural, some tessellations, some small miscellaneous textures, a handful of bumpmaps and opacity maps, and a few tiles of the generic Doom/Quake technogothic-alien-pipe variety, because no texture collection is complete without at least one of those silly things.

Nothing earthshattering, but some nice, potentially useful textures.

I think I'll release the more utilitarian textures, but hold off on the really unique ones for now.

As for the stolen brick, well, I wouldn't have made an issue of it, but I can understand his annoyance: it's not the scale of it, it's the principle. If someone steals money from me, I don't care if it's $50,000 or $5 or $.05, it's still an attack on me.

Why should a thief benefit from my hard work, no matter how minor?
#3
06/08/2006 (6:19 am)
Well, I was thinking of developing some small and highly polished games, with the intntion of relesing ALL the art work into the public domain. Not because I want to water down the quality of my own games, but rather help out other indies to raise their own graphical bar. I used to think of indie game development as a money maker, the reality of it is, after 5 years of trying I have yet to make a full game of my own, but what It has got me is a full time job in game development. So I was thinking to myself, how many programmers that really cant get a polished game because of art. At the end of the day, I suggest that you only release art that you dont mind seeing in other games. And that art work that you really dont want others to use, then keep them seporate.
#4
06/08/2006 (7:03 am)
I agree John, but:

The texture that he claimed was stolen wasnt even looking like his at all. Maybe it was stolen, and just spiced up in photoshop i dont know. Atleast for me it looked so different i couldnt see it was from same source.
There is soooo many brick wall textures on the web now, none should really have problem finding some free they can use. Personally i cant understand ppl actually paying for standard brick textures. (when i say standard, i meen real standard).

Its a totally different ballgame when it comes to "hand made" texture, as in personally made - or made to seamless. :)

Personally i like to find photos of real buildings++, and get me some nice free textures from there. My favorit spotts are sites that sell houses, cars and so on. +On the way I get idees for new buildings or how to make my next roof. :)