Animation Builder needs frame numbers
by Tom Spilman · in Torque Game Builder · 06/06/2006 (3:29 pm) · 11 replies
I know it's sort of late for feature requests, but this one may be really simple and is critical when working with non-trivial animations:

Adding a little frame number in each corner of the frames makes it 1000x easier when your working with larger animation sets. For instance we're currently at over 80 frames of animation for 2d Kork... it's really simple to screw up and include the same frame twice or miss one.

Adding a little frame number in each corner of the frames makes it 1000x easier when your working with larger animation sets. For instance we're currently at over 80 frames of animation for 2d Kork... it's really simple to screw up and include the same frame twice or miss one.
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#2
06/07/2006 (1:45 pm)
Ditto!
#3

EDIT: This ended up being more tricky than one might've guessed since I created just about everything (above the option panels) in TGB, including the scroll windows, scroll bars, border images, etc.
06/07/2006 (2:16 pm)
What about like this, figured that numbering the storyboard number was also a useful addition... also note that the fish image is no longer being stretched beyond its aspect ratio :) (the preview preserves the ratio as well)EDIT: This ended up being more tricky than one might've guessed since I created just about everything (above the option panels) in TGB, including the scroll windows, scroll bars, border images, etc.
#4
06/07/2006 (2:25 pm)
That works for me!
#5
06/08/2006 (10:03 pm)
RC2: The frame numbers are a great idea, but the positions of the frame numbers in RC2 were all over the place, not aligned with the images in the left and right panes.
#6
06/08/2006 (10:14 pm)
Could you post a picture of how it is showing up for you?
#7
06/09/2006 (1:19 pm)
Any more info on the problem you ran into ?
#8
06/09/2006 (1:24 pm)
Never mind that, got it to repro, thanks
#9
06/09/2006 (1:34 pm)
Fixed for the final release :) Thanks for the find.
#10

1) The first frame in the vertical window on the left isn't given a frame number.
2) Once I bring that frame over to the animation on the right, it's named correctly, but obviously that doesn't correspond to the number it's been given on the left (see problem #1)
Russell
06/11/2006 (7:09 pm)
I'm having a couple of problems with this:
1) The first frame in the vertical window on the left isn't given a frame number.
2) Once I bring that frame over to the animation on the right, it's named correctly, but obviously that doesn't correspond to the number it's been given on the left (see problem #1)
Russell
#11
06/12/2006 (6:31 am)
On second thought, I think what happening is that the first frame is in fact being numbered, but the number is being displayed in the wrong place and appearing over the subsequent frame.
Torque Owner Manuel F. Lara