Hooking up IFL's at runtime?
by James Steele · in Torque Game Engine · 06/06/2006 (2:27 pm) · 4 replies
I'm currently using Blender to build my test models, and am in need of IFL animations. As the exporter doesn't support this, I was wondering if anybody knows of a way to get arround this by attaching an IFL at run-time to a model.
thanks in advance guys.
thanks in advance guys.
About the author
#2
06/07/2006 (12:33 am)
I really don;t want to spend too much time messing about in tools code at the moment, so I'm in no real hurry to modify the Blender exporter. I may resort to getting my geometry into Max, and exporting it from there instead for now.
#3
06/07/2006 (12:59 am)
Max is not a viable solution for me, so I stand interested in enhancing the exporter.
#4
06/07/2006 (1:41 am)
I can understand that. It might be something I'll look into in a few weeks time though. I'm no Python or TDS guru, but I think I can manage to muddle my way towards adding support.
Torque Owner Alberto Ganesh Barbati
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