Weapon Mounting
by Charles "monkeyboy" Gibson · in Torque Game Engine · 04/09/2002 (12:00 am) · 7 replies
I am using milkshape to create my weapon. I am able to get my weapon into the game and mounted onto the player. The problem is when it mounts, it mounts ontop of the player's head. I searched the forum for similar topics, but could find any that assisted milkshape users. If there is anyone out there that could help, I would gladly appreciate it.
Thanks in advance
Thanks in advance
#2
04/09/2002 (7:13 am)
I created 3 mount point, but I didn't name them. Is the naming convention mandatory? I will try it once I get off of work. Thanks for your help, I will keep you posted.
#3
04/09/2002 (7:14 am)
yes naming IS the KEY point, otherwise the hard code will have no Idea what those nodes are for
#4
04/09/2002 (7:19 am)
Absolutely :)
#5
04/09/2002 (8:49 am)
I wanted to say thanks to all of your support. I extremely appreciate it, especially the time it took for you guys to respond. You gurus here at GarageGames ROCK!!
#6
Randy...
04/09/2002 (9:24 am)
If you have downloaded the latest head you will see a player.ms3d file in there somewhere. Open it with MilkShape and you will get the idea. Somone did a very basic shape but you will see the points.Randy...
#7
Thanks for pointing that out Randy,
I didn't know that was in there.
-Sabrecyd
04/09/2002 (9:40 am)
player.ms3d is in the following directory: torque\example\fps\data\shapes\msThanks for pointing that out Randy,
I didn't know that was in there.
-Sabrecyd
Torque Owner Sabrecyd
You need to add 3 joints in MilkShape:
mountPoint - where the weapon mounts to the player.
muzzlePoint - where the projectile comes out.
ejectPoint - where the shells come out.
The default mountPoint on the demo player is the right hand.