Dedicated server coding question?
by Matthew Shapiro · in Torque Game Engine · 04/09/2001 (5:59 pm) · 4 replies
Are we going to make oru own dedicated servers/edit the once wit hthe source or are we going to need to script them? If it's scripting then it could cause a problem because that means it has to laod the V12 engine into memory to read the scripts, which is a no-no for dedicated servers as this can make the server application more unstable...
#2
04/09/2001 (6:51 pm)
ah ok that's actully not too bad...
#3
04/09/2001 (8:01 pm)
also i'm not to knowledgeable about the server code for tribes/2 but is movement and collision detection done client side or server side? or will it not matter once you take the tribes 2 code out?
#4
04/09/2001 (9:05 pm)
All movement and collision is processed both on the client and the server. The server processes every input generated by a player and informs the client of the result. The instant feedback you get while playing Tribes is essentially client prediction.
Torque Owner Tim Gift