Player rescue victim
by Mike Downward · in Torque Game Engine · 06/05/2006 (11:42 am) · 1 replies
%a = AIPlayer::spawn("a");
%b = AIPlayer::spawn("b");
%a.mountObject(%b, 0);
%b.setcontrolobject(0);
%a now can't move, or moves in a very jerking fashion.
How could %a move freely while having %b mounted?
%b = AIPlayer::spawn("b");
%a.mountObject(%b, 0);
%b.setcontrolobject(0);
%a now can't move, or moves in a very jerking fashion.
How could %a move freely while having %b mounted?
About the author
Torque Owner Paul /*Wedge*/ DElia