Pathfinding Tutorial Added to TDN
by Rodney Rindels - Torqued · in Torque Game Builder · 06/05/2006 (8:52 am) · 0 replies
tdn.garagegames.com/wiki/TGB/Source/Pathfinding
A little quirky, a little long... but has some learning value...
On this note, I know it should be done in c++, the goal was to build an entirely TS based Proof of Concept.
The example always chooses the lowest F value node and will follow that, destroying the object list as it pathfinds, this was to reduce resource usage. It can run itself into a corner, etc. I know the inherent flaws in it, but it was just a fun thing to rip out..
Enjoy !
A little quirky, a little long... but has some learning value...
On this note, I know it should be done in c++, the goal was to build an entirely TS based Proof of Concept.
The example always chooses the lowest F value node and will follow that, destroying the object list as it pathfinds, this was to reduce resource usage. It can run itself into a corner, etc. I know the inherent flaws in it, but it was just a fun thing to rip out..
Enjoy !