Free Office Pack--Coming Soon.
by Keith · in General Discussion · 06/05/2006 (7:17 am) · 15 replies
This pack is finished, I just have to "package" it up. The answering machine looks a bit like a timer for a bomb, but I figured it has multiple uses now. For those of you who downloaded our first model pack (gas cylinders), I am making sure these are the correct scale, etc. before making then Torque-ready. But if you want to do that yourself, the .3DS/.X version will be up first. Anyways, I'll have a link for it soon, and change this messege to reflect it.
-Keith
And before anyone asks; yes, I was thinking of "Office Space" when I made the Red Texture for the stapler

-Keith
And before anyone asks; yes, I was thinking of "Office Space" when I made the Red Texture for the stapler

#3
06/06/2006 (12:52 pm)
Those look great.
#5

evi
=======
www.cubixstudio.com
Inexpensive 3D models for sale
06/06/2006 (6:47 pm)
That looks pretty cool, i like the pencil 
evi
=======
www.cubixstudio.com
Inexpensive 3D models for sale
#6
-Keith
06/06/2006 (10:04 pm)
Thanks for the comments everybody. We'll be outta town for a few days, but if I can remember tomorrow; I'll try to post the .3DS version of the pack on the site. Otherwise it'll be ready by the end of the weekend. Torque version will take a bit longer though.-Keith
#7
Ozark Games Office Pack
-Keith
06/07/2006 (8:41 am)
Ok, here's the pack in .3DS format for those of you who don't want to wait on the Torque-ready version. Enjoy.Ozark Games Office Pack
-Keith
#8
06/07/2006 (4:54 pm)
I'll wait. ;)
#9
-Keith
06/15/2006 (9:36 am)
OK, Matt. I'll just start a new thread up when it's ready, and let this one die out.-Keith
#10
06/15/2006 (6:13 pm)
Looking forward to it. I have an office interior that needs a few finer dts details..
#11
Anyways, when I get a few things sorted out, I'll hop on Milkshape for the DTS conversions.
-Keith
06/16/2006 (9:30 am)
Yep, I figured everybody could use a few more office supplies. I tried something different when texturing this time: instead of starting with a 1024x1024 UV Map, texturing, and then reducing to 512x512 resolution; I started with a 512x512 UV Map, then textured. I put these into the FPSCreator engine already, and the objects textures look almost exactly like the render above. I'm still learning plenty of texturing techniques as I go along, but it looks like texturing in the resolution that is to be used is the way to go.Anyways, when I get a few things sorted out, I'll hop on Milkshape for the DTS conversions.
-Keith
#12
E-Mail me at mrazza (at) valdegames.com
06/16/2006 (12:03 pm)
If you need hosting, let me know I'd be more then happy to host a ZIP or two for you.E-Mail me at mrazza (at) valdegames.com
#13
-Keith
06/16/2006 (3:08 pm)
Thanks for the offer, Matt. We host everything at our site, Ozark Games.-Keith
#14
06/16/2006 (4:39 pm)
Ah, forgot you were related to that.
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