DSQ's and IFL's
by Quentin Headen · in Torque Game Engine · 06/04/2006 (8:37 pm) · 5 replies
I have two questions I would like to ask you guys out there. The first one is, I have Milkshape 3D. I made a car with a convertable top. I made an animation so that the top collapses. I want to know if Milkshape 3D is able to export DSQ's. Now my second question goes like this. I want to make that same car with break lights that light up. I hear a lot of people talking about IFL's. I heard that these are animated textures. All I want to know is what should I use to make an IFL. Please give me this info.
About the author
Just your average programmer who tries to finish the projects he starts. :) I am currently focused on creating games with Torque engines. My website is http://phaseshiftsoftware.com
#2
Milkshape3d does support .dsq file type generation, depending on the exporter you choose to use...the default Menu listed flavor with ms3d is the generic SDK tool...not as advanced as the DTSPlus! You'll have to manually install that exporter and work the shortcut & plugin manager to get it listed and viewing it's shortcut visible in the Menu.
06/05/2006 (6:47 am)
Quote:Milkshape cannot export dsq's.is incorrect.
Milkshape3d does support .dsq file type generation, depending on the exporter you choose to use...the default Menu listed flavor with ms3d is the generic SDK tool...not as advanced as the DTSPlus! You'll have to manually install that exporter and work the shortcut & plugin manager to get it listed and viewing it's shortcut visible in the Menu.
Quote:Unfortunately you can't make ifl's using milkshape, you'll probably need to use 3dsmax.again, this is incorrect. The DTSPlus! exporter includes 3 folders with examples of detail mapping, IFL sequence, and a working player skeleton that will load the SDK default .dsq sequences.
#3
06/05/2006 (3:39 pm)
How can I get DTSPlus?
#4
and yes, I can also verify milkshape support for ifl's, dsq's, default rig export, and detail mapping using the msdtsplus exporter.
06/05/2006 (4:02 pm)
Using the site's great search feature.and yes, I can also verify milkshape support for ifl's, dsq's, default rig export, and detail mapping using the msdtsplus exporter.
#5
Coo, I was pretty sure there was something out there like that. Glad to hear that IFL does work in milkshape now too. But I wasn't totally sure, that's why I said
"Although I think there may have been a plugin awhile back that supports the export of it, try using the search bar."
06/06/2006 (2:59 pm)
@RexCoo, I was pretty sure there was something out there like that. Glad to hear that IFL does work in milkshape now too. But I wasn't totally sure, that's why I said
"Although I think there may have been a plugin awhile back that supports the export of it, try using the search bar."
Torque Owner Sam M
IFL's are text files that list seperate images in an animation. If you had 2 frames in animation for example, you'd have 3 files,
frame1.png
frame2.png
frameAnimation.ifl
(These names are made up)
In the frameAnimation.ifl you'd just list the images being used, so open up notepad or something, type in the following.
frame1.png
frame2.png
and save it all as frameAnimation.ifl. Unfortunately you can't make ifl's using milkshape, you'll probably need to use 3dsmax.
Hope that helps.