Game Development Community

TSE + DIFs + being tricky

by Nigel Hungerford-Symes · in Game Design and Creative Issues · 06/03/2006 (8:47 pm) · 2 replies

www.users.on.net/~symes/other/graffiti_med.jpg
Just mucking around and thought I'd post this development screenie I made whilst testing difs + bump mapping

#1
06/03/2006 (10:56 pm)
Damn, that is slick.
#2
06/04/2006 (12:54 am)
Thanks,

Here it is with Parallex shader instead
http://www.users.on.net/~symes/other/graffiti_parallex.jpg
(I won't make an image link as it is quite large)