Game Development Community

GTKRadiant on Ubuntu

by Nigel Hungerford-Symes · in Technical Issues · 06/03/2006 (5:25 pm) · 3 replies

Anyone here running GTKRadiant 1.5 on Ubuntu?

I presume until it is out of beta we need to compile it or play with the rpm. So has anyone compiled it successfully etc in this community?

#1
06/03/2006 (5:41 pm)
Ok to answer my own question (non-compile path):

Download the gtkradiant*.rpm available

(Install "alien" on your ubuntu distro if you don't have it already)

run "alien gtkradiant*.rpm"

This will produce a .deb file.

Install that .deb file

You will also need to install the libgtkglext library in adept or similar.

run "/opt/gtkradiant/radiant.x86"

Now enjoy your GTKRadiant on Ubuntu.
#2
06/10/2006 (1:35 pm)
Aweseome! That worked for me. The only question I have is that what did you choose for a game setup? Example, it asks me at startup if I am using Quake 3, Doom 3 ect. Now I know that Torque is supposed to use the HL style .map files, so what did you choose? And is it working for you?
#3
06/10/2006 (3:18 pm)
I use Q3.

You can muck around with other game formats but it all comes down to whether MAP2DIF_PLUS will like it.

map2dif_plus will automatically look at your .map and determine it is a Q3 map type and happily convert it without you having to do anything much more.

BTW, you will need to add your own textures. Presuming you have Q3 installed and are using that gametype, under baseq3 create a directory called "textures" and then create another directory for your textures, like "urban" and put your jpegs in there.

Then start up GTKRadiant and you should see "urban" under the texture menu and when clicked will load all your textures.

.....and yes it is working 100% for me.

...........now if only TSE run under linux I'd have everything I want under linux (Blender, GTKRadiant, GIMP, Picasa.........)