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Blend vs non-blend

by Demolishun · in Torque Game Engine · 06/03/2006 (4:32 pm) · 2 replies

Have I divided these animations up properly?:

Look under sections 6 and 7 of the tutorial.

tdn.garagegames.com/wiki/DTS/Blender/Creating_an_Advanced_Character

I need to make sure I know what is blend and what is not blend.

Also what are these?:
12. scoutroot

3. looksn
4. lookms
5. headside

Thanks,
Frank

About the author

I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67


#1
06/04/2006 (5:19 am)
- scoutroot is the "sitting" position, used by the orc when it rides a vehicle. No blend.

- looksn, lookms and headside are dynamically controlled by the engine to make the character look up/down, aim up/down and look sideways. Those should be blend sequences.