Blend vs non-blend
by Demolishun · in Torque Game Engine · 06/03/2006 (4:32 pm) · 2 replies
Have I divided these animations up properly?:
Look under sections 6 and 7 of the tutorial.
tdn.garagegames.com/wiki/DTS/Blender/Creating_an_Advanced_Character
I need to make sure I know what is blend and what is not blend.
Also what are these?:
12. scoutroot
3. looksn
4. lookms
5. headside
Thanks,
Frank
Look under sections 6 and 7 of the tutorial.
tdn.garagegames.com/wiki/DTS/Blender/Creating_an_Advanced_Character
I need to make sure I know what is blend and what is not blend.
Also what are these?:
12. scoutroot
3. looksn
4. lookms
5. headside
Thanks,
Frank
About the author
I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67
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- looksn, lookms and headside are dynamically controlled by the engine to make the character look up/down, aim up/down and look sideways. Those should be blend sequences.