R1-Adding a GuiCanvas Cores T2D.exe
by Rodney Rindels - Torqued · in Torque Game Builder · 06/02/2006 (2:18 pm) · 2 replies
To Reproduce:
Start any project
open GUI editor
Open mainScreenGUI or even create a new GUI
try to add a GuiCanvas... BOOM, thanks for playing!
Edit:
This also happens with GuiEffectCanvas
GuiInputControl - doesn't core, but locks up.
Start any project
open GUI editor
Open mainScreenGUI or even create a new GUI
try to add a GuiCanvas... BOOM, thanks for playing!
Edit:
This also happens with GuiEffectCanvas
GuiInputControl - doesn't core, but locks up.
#2
06/02/2006 (10:14 pm)
Yeah, I was just going through and throwing every "control" on the gui looking for trouble spots.. I wasn't intending on using it.. My own method of QA I guess :-)
Associate Justin DuJardin
Default Studio Name
Thanks for this report, this is because the Canvas class is intended to be a single instance class currently. I added a check to make sure that the editor will not allow you to create objects of these class types as they shouldn't be used anyhow from the editor.
Best Regards,
-Justin