GuiTextEditCtrl no $ThisControl in validate command
by Tom Spilman · in Torque Game Engine · 06/01/2006 (11:07 pm) · 1 replies
The current implementation of GuiTextEditCtrl::onLoseFirstResponder() performs a callback used to validate the contents of the control, prompt the user to fix it, fix it automatically, whatever. The problem is unlike for the mConsoleCommand and mAltConsoleCommand it doesn't set the $ThisControl value before it executes.
A corrected version of onLoseFirstResponder()...
- Tom
A corrected version of onLoseFirstResponder()...
void GuiTextEditCtrl::onLoseFirstResponder()
{
Platform::disableKeyboardTranslation();
//first, update the history
updateHistory( &mTextBuffer, true );
//execute the validate command
if ( mValidateCommand[0] )
{
char buf[16];
dSprintf( buf, sizeof( buf ), "%d", getId() );
Con::setVariable( "$ThisControl", buf );
Con::evaluate( mValidateCommand, false );
}
// Redraw the control:
setUpdate();
}- Tom
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Tom is a programmer and co-owner of Sickhead Games, LLC.
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