Getting an animated dts object into the RTS kit from Maya
by Big Angry Monkey · in Artist Corner · 06/01/2006 (10:00 pm) · 2 replies
Alright, so I solved my simple object problem. It was me being stupid... go figure :P
Im betting this will be as well.
Using Maya 6.0, just trying to get an animated object in game, in this case a ball (start simple right)
I have done the tutorials here http://www.dannyngan.com/torque/maya2dts/tutorials/index.htm on getting a simple shape with animation in game and I swear Im doing everything correctly.
I can load the textured shape WITHOUT animation, but as soon as I put the animation on and export it when I try to place the object in game all I get is the little XYZ null object marker with no geometry.
Using the butterfly animation .cs modified to match my naming conventions, so I dont think there are any problems with the script.
Im at a loss.
Any help would be appreciated, thanks folks.
Im betting this will be as well.
Using Maya 6.0, just trying to get an animated object in game, in this case a ball (start simple right)
I have done the tutorials here http://www.dannyngan.com/torque/maya2dts/tutorials/index.htm on getting a simple shape with animation in game and I swear Im doing everything correctly.
I can load the textured shape WITHOUT animation, but as soon as I put the animation on and export it when I try to place the object in game all I get is the little XYZ null object marker with no geometry.
Using the butterfly animation .cs modified to match my naming conventions, so I dont think there are any problems with the script.
Im at a loss.
Any help would be appreciated, thanks folks.
About the author
Torque 3D Owner Affectworks
1. Make sure your texture is in power of two (32*32, 64*64, 128*128 and so forth)
2. Make sure your object is triangulated (sometimes the Maya exporter slips up and allows me to export a quad object).
3. Make sure you have your detail markers correct.
4. Is the bounding box enveloping your entire object even when it's animated?
5. Make sure the scope of your sequence node encompasses all of your keyframes.
Just a few things to check off the top of my head.