Default collision detection = POLYGON
by Alex Rice · in Torque Game Builder · 06/01/2006 (8:58 pm) · 3 replies
In the Level Builder, the default collision detection = POLYGON. Shouldnt' the default be FULL? My reading of the docs is that FULL is more efficient, but no less accurate.
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#2
06/02/2006 (7:36 am)
FULL = CIRCLE + POLYGON ; it basically just saves cpu time by only considering the polygon collision if something is within the object's outer circle.
#3
However, this doesn't seem to be the most pressing issue with the physics system...
06/19/2006 (5:01 pm)
That was my thought too when I read the docs. The only case where it would be less efficient would be if there were collisions all the time (so the circle test would almost always be true). However, that seems unlikely enough that FULL should be the default.However, this doesn't seem to be the most pressing issue with the physics system...
Torque Owner Bruno Grieco