Who use torsion for editor????
by Tim Kin Chu · in Torque Game Builder · 06/01/2006 (7:59 pm) · 7 replies
Hey
how to use the " call stack " in the bottom of the editor???
how to use the " call stack " in the bottom of the editor???
#2
06/04/2006 (11:29 am)
Hey Tom, any plans to add a local/autos variable window to Torsion? Also, when hovering over a variable, any chance you could mimic VS2005? If you do, it would be very helpful to be able to expand the object of a member variable.
#3
The watch window has an upcoming update. I plan on incorporating user set watches along with locals in the same list. The plan so far is to have an expanding top section which can be toggled on/off which has locals. Autos isn't something i've thought of so far, but i could maybe include those as well.
Expansion of compound vars is another area i will fix before the first Torsion release. It will take some changes to the TelnetDebugger first which i have not completed.
06/04/2006 (12:32 pm)
@William - I'm not sure what 2005 does as i've not just yet upgraded, but i'll be looking into it most likely after the first Torsion release.The watch window has an upcoming update. I plan on incorporating user set watches along with locals in the same list. The plan so far is to have an expanding top section which can be toggled on/off which has locals. Autos isn't something i've thought of so far, but i could maybe include those as well.
Expansion of compound vars is another area i will fix before the first Torsion release. It will take some changes to the TelnetDebugger first which i have not completed.
#4
06/20/2006 (10:10 am)
Torsion really needs to just be bought by GarageGames and included with all versions of Torque. It really is a no brainer.
#5
Now publishing rights is a different story. ;)
06/20/2006 (10:18 am)
I'm a big fan of GG... but no one will own the rights to Torsion other than us.Now publishing rights is a different story. ;)
#6
06/20/2006 (10:22 am)
Why doesnt GG hire all the people that made torsion =D
#7
Add: heck we even have a torsion project in the repo ;)
06/22/2006 (10:34 am)
Torsion is great and many of us at GG use it. Tom and his team has done a great job on it and presently it works well as a third party solution. In the future we may come to a point of solidly supporting and recommending Torsion. Though Tom and his team are busy on some other awesome projects so we definately don't want to put pressure on him :) Still, personaly I strongly beleive Torsion is the best Torque Script editor out there, hands down.Add: heck we even have a torsion project in the repo ;)
Associate Tom Spilman
Sickhead Games
I plan on doing a few more little fixes to it, but it's pretty much how it will be in the Torsion 1.0 release.