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Questions before buying

by Shenandoah Bennett · in Torque Game Builder · 06/01/2006 (5:39 pm) · 3 replies

Hi All,

I was wondering if anyone could answer a few questions that I have about TGB/T2D:

1. Are there size limits to what size map your levels can use? I'm thinking of a top-down view racing game with very very long roads, and was wondering what limitations I may run against. I'm thinking of up to 50 miles in real world scale, perhaps 1:50 to 1:100 scale in game. I'm a newbie to game programming, so this may be a stupid question. :-)

2. The EULA says you can't include any of the editors or make your game able to create other games. If I made my own map editor to allow players to create their own tracks/roads for my game, would that be in violation of this EULA clause?

3. Is there anything in the EULA or any other limitation that would prevent me from releasing my game as freeware, shareware, donationware, or as a fully commercial game?

Thanks in advance!

Shenan

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#1
06/01/2006 (9:23 pm)
1. I'm not sure. I am going to be looking at this further in the future to page in level data for huge levels. But I'm not anywhere near working on that right now. It is not necessary for my RPG tutorial.

2. You cannot include the included editors. AFAIK, you can release editors that you make that work with your game specifically. However, you cannot release an editor which will allow people to create completely new game types as it could turn into a competing product, invalidating the need for developers to purchase a license.

3. You cannot release the source code to the engine or TGB engine-specific script files. You can release your games under any model you like otherwise, however. You could implement spyware and annoy users left and right if you like...though I wouldn't recommend it.
#2
06/01/2006 (9:44 pm)
Shenan- welcome!

1. You can use the Level Builder, and optionally add in TileMaps also. TileMaps are optimized for efficiently doing large playable area built up from smaller tiles. Whether you can do 50 miles of racing game- I'm not sure, haven't tried it :-)
#3
06/05/2006 (9:17 am)
Thanks David and Alex for your replies!

Ok, I'll give this a try. I hope it's not too difficult to implement car physics/dynamics/handling on it either... :-)

Thanks again,

Shenan