TSE and Cell shading/outlinging
by Casey Weidner · in Torque Game Engine Advanced · 06/01/2006 (12:35 pm) · 1 replies
Hi every one,
My current project i am designing and developing requires the use of cell shading for characters and difs and what not, but i want some relistic rendering like water and smoke and fire.. My basic question is will i get better performance on the cell shading with TSE or will the cell shading "hacks" for TGE work just as well? i know i read that with cell shading and outlining you will take some performance hit in TGE and with the more relistic water patch for TGE that will also degrade performance slightly. Would TSE also have these same performance hits, or will it not really matter with the way the rendering "moduals" are designed. if i understand correctly i could just put together a new rendering that does just cell shading and outling instead of adding into an exsisting system... or am i totaly confused? i would also like to port the game to xbox/xbox360 eventually.. for that im assuming that TSE would make an easyer transition to those platforms than TGE.
Thanks
Casey
My current project i am designing and developing requires the use of cell shading for characters and difs and what not, but i want some relistic rendering like water and smoke and fire.. My basic question is will i get better performance on the cell shading with TSE or will the cell shading "hacks" for TGE work just as well? i know i read that with cell shading and outlining you will take some performance hit in TGE and with the more relistic water patch for TGE that will also degrade performance slightly. Would TSE also have these same performance hits, or will it not really matter with the way the rendering "moduals" are designed. if i understand correctly i could just put together a new rendering that does just cell shading and outling instead of adding into an exsisting system... or am i totaly confused? i would also like to port the game to xbox/xbox360 eventually.. for that im assuming that TSE would make an easyer transition to those platforms than TGE.
Thanks
Casey
Associate Manoel Neto
Default Studio Name
Also, you can do some cell shading on the demo itself, since 99% of it only requires a customMaterial using a .hlsl shader you write yourself. The outlining, though, requires some minute changes to the code.