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Problem with "hummer" and Milkshape

by CIMO · in General Discussion · 06/01/2006 (11:48 am) · 3 replies

I have this problem with my "hummer"...
I create a hummer in milkshape 3D 1.7.8 and i would export in Torque....
I divided my hummer in to group...
One groupe called: Finestrini and assign LOD 0
Second Group called: Hammer and assign LOD 0
Use a material based (never texture just for test) and called: Material01
I use "Dts exporter Plus" and i configure in this mode for export:
- I select only "DTS -> Copy texture"
I press "export to dts" and i create the DTS...
Put this in my game...Start...And when load the map...GAME CRASH!!!
I try to use a "normal Dts exporter" for try
- I select "bouldin box, exporter material and press export...
Put in game...Load OK...But the hummer stay under over!?!!?
Help thanks......

#1
06/02/2006 (5:58 am)
Ok i resolve this problem.....But help for this....I try but nevere succes...
I use a shape with name "hummer = LOD 0" and shape with name "collision-1 = LOD -1 and never material"
In game have this problem....The projectile they exceed the my hummer!?!?!?!
HELP PLEASE!!!
#2
06/02/2006 (6:56 am)
Cimo, try Group= [hummer0]. The number[either positive or negative] appended to the meshes name make them render[positive numbers, included ZERO], or not render[negative numbers].

Don't put white space or operators in the name, unless you really need to....

And I don't think a collision mesh will make projectiles collide and call code, unless they have a Line Of Sight Colliison[LOSCol] mesh also. It can be a duplicate of the Collision mesh.

What I have noticed with Collision meshes and LOSCol meshes is that Projectiles are not supose to react to Collision meshes, but when I added multiple ones to a shape once, where the meshes overlapped, I picked up LOS collision information...??? Go figure.
#3
06/02/2006 (7:16 am)
I use hummer0 in name of group....Nut the projectile continue a exceed the my hummer!?!?!?!