Books for New Game Developers
by Chris "Had Chris First" · in General Discussion · 06/01/2006 (10:33 am) · 7 replies
Hey guys, I'm not very good at math, but I have a real interest in programming. I was wondering if any of you could suggest some books that I could read to help brush up on math as well as learn concepts important to programming. Thank you.
P.S. Is it possible to be a good programmer without being a great mathematician?
P.S. Is it possible to be a good programmer without being a great mathematician?
About the author
#2
not talking bad about 3D Game Programming All in One or Advanced 3D Game Programming All in One.
i just found The Game Programmer's Guide to Torque a lot easier to follow and a little more informative.
06/01/2006 (1:33 pm)
I second The Game Programmer's Guide to Torquenot talking bad about 3D Game Programming All in One or Advanced 3D Game Programming All in One.
i just found The Game Programmer's Guide to Torque a lot easier to follow and a little more informative.
#3
06/01/2006 (1:36 pm)
So that book is something I can get information out of even if Im a novice?
#4
GPGT should be right up your alley. I wrote it in such a way that it will be useful to new users and long-time users. For a litte more information, please follow these links:
GPGT Detailed TOC
or you can look at the shorter:
GPGT 3-Level TOC
I also give some insight into what the book covers here: Hall Of Worlds - For Gamers (GPGT Product Page)
My support page is here: Hall Of Worlds - For Gamers (GPGT Support Page)
Lastly, the GarageGames GPGT forums are here.
Hall Of Worlds - For Gamers
EdM|GPGT
06/01/2006 (1:51 pm)
Chris,GPGT should be right up your alley. I wrote it in such a way that it will be useful to new users and long-time users. For a litte more information, please follow these links:
GPGT Detailed TOC
or you can look at the shorter:
GPGT 3-Level TOC
I also give some insight into what the book covers here: Hall Of Worlds - For Gamers (GPGT Product Page)
My support page is here: Hall Of Worlds - For Gamers (GPGT Support Page)
Lastly, the GarageGames GPGT forums are here.
Hall Of Worlds - For GamersEdM|GPGT
#5
06/01/2006 (4:00 pm)
Thank you for all your help. I plan on picking it up. But are there any good books that focus specifically on the math concepts?
#6
I suck at math, but can design pretty well. :D
06/01/2006 (4:17 pm)
From what I've seen of development (former business dev), it's not so much the math itself (2 + 2 = 22!~) as the theory behind the math. It's the logic that matters more than mathematical concepts, but math is the best way to pick them up.I suck at math, but can design pretty well. :D
#7
06/01/2006 (4:18 pm)
Thanks, thats good to know.
Torque Owner Martin de Richelieu
And yes you can be a good programmer without being a mathematic wonder.