C++ STL doesn't work with a TGE Visual Studio Project File
by Michael Layfield · in Torque Game Engine · 05/31/2006 (7:54 am) · 2 replies
Well I tried instantiating a Map<> in my code but it keeps on reporting a syntax error. I tested my syntax by creating a clean VC++ project file and STL actually works fine. Also I noticed that if I comment out the #include
#2
Either use the STL_fix or disable the mem manager. Search and you will find!
05/31/2006 (1:43 pm)
There is a STL_fix, because you cannot use STL in TGE/TSE directly due to the Torque memory manager.Either use the STL_fix or disable the mem manager. Search and you will find!
Associate David Montgomery-Blake
David MontgomeryBlake