Game Development Community


#1
06/01/2006 (8:51 am)
I am having problems with map2dif for TSE getting read of textures showing on faces. Is there a good way to fix this problem or a new map2dif fix for TSE down the road.

www.adamthomaswilson.com/21csi/DIFmissingFaces.jpg

Along with that the interior and exterior are not applying right.. some of my rooms and hallways are showing up as exteriors.


I am looking for a good recourses to explain how to build the best map file possible and how to work with all the Entities with best performances the tutorials I have found have got me this far but unfortunately the lack the technical help and explanation I would like. And good books or links would be most helpful.


One more thing with the missing textures on walls. Is I have some walls at an angle of 30 degrees or so. And if I add a new brush the same walls that had textures missing will not be the same infect it seems all most random every time I make a change to the map file. And I can fix this problem if it was not random buy moving vertices in the location of the missing textures but if I go and add a new brush that will mess thing all up again.
#2
06/01/2006 (1:13 pm)
One more thing to consider if I change the geometry_scale and light_geometry_scale this will help fix some of the problems or reduce the number of faces it will do it but will not fix them all.
#3
06/01/2006 (1:14 pm)
Sometimes Map2dif Plus will do this (it fixed a lot of other problems but introduced a few new ones for a handful of maps) and you need to drop back to the original version of map2dif.
#4
06/05/2006 (11:26 am)
Dropping back to the original version of map2dif has become more of a nightmare than the map2dif_plus I have never been more frustrated in working in 3D than I am right now with DIF files.. when it is a must do for make proper interiors in TSE and TGE..