Map2dif TSE missing walls.
by Adam Wilson · in Game Design and Creative Issues · 05/31/2006 (6:16 am) · 4 replies
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#2
06/01/2006 (1:13 pm)
One more thing to consider if I change the geometry_scale and light_geometry_scale this will help fix some of the problems or reduce the number of faces it will do it but will not fix them all.
#3
06/01/2006 (1:14 pm)
Sometimes Map2dif Plus will do this (it fixed a lot of other problems but introduced a few new ones for a handful of maps) and you need to drop back to the original version of map2dif.
#4
06/05/2006 (11:26 am)
Dropping back to the original version of map2dif has become more of a nightmare than the map2dif_plus I have never been more frustrated in working in 3D than I am right now with DIF files.. when it is a must do for make proper interiors in TSE and TGE..
Adam Wilson
Along with that the interior and exterior are not applying right.. some of my rooms and hallways are showing up as exteriors.
I am looking for a good recourses to explain how to build the best map file possible and how to work with all the Entities with best performances the tutorials I have found have got me this far but unfortunately the lack the technical help and explanation I would like. And good books or links would be most helpful.
One more thing with the missing textures on walls. Is I have some walls at an angle of 30 degrees or so. And if I add a new brush the same walls that had textures missing will not be the same infect it seems all most random every time I make a change to the map file. And I can fix this problem if it was not random buy moving vertices in the location of the missing textures but if I go and add a new brush that will mess thing all up again.