RPG starter kit?
by Dragoness · in General Discussion · 05/30/2006 (9:06 pm) · 4 replies
Any in the works? I know that there's that MMORPG kit, but i was sort of looking for an official one. I'd buy it straight away.
About the author
#2
05/30/2006 (10:16 pm)
Why does it have to be official? The MMO kit is solid enough...
#3
05/30/2006 (10:47 pm)
Well, i'm working on a single player, console style RPG. While there is no official kit, feel free to ask me about how i've implemented things.
#4
05/31/2006 (5:17 am)
Just make the changes to the MMO kit.
Associate David Montgomery-Blake
David MontgomeryBlake
It reminds me in many ways of the discrepencies between people who see "turn-based networking" and compare it to "real-time networking" without understanding networking and confuse turn-based games with real-time gaming when looking at TGB. For some projects, yes, the lite version is not sufficient. But for many...a *lot*...it is sufficient but people get caught up in an interpretation of practice rather than an actual implementation in the context of what they are working with.
RPG's are similar, which I why I chose to approach only a specific style and presentation and not create something "general" and potentially unmanagable as people begin to request/complain about pet features such as no-load times in huge environments, layered map swapping in an easy world-editor interface, conversation nodes, lip sync'ed portraits/models, etc.