Some questiones about Torque game builder
by Niels · in General Discussion · 05/30/2006 (6:38 pm) · 6 replies
Ah nice to see this. one other question popped in yesterday: when you buy a license of tgb for example, can you still patch this without costs when a new version comes out?
can someone give me an URL of the TGB forum because i cant find it. or is this because i dont own a license?
can someone give me an URL of the TGB forum because i cant find it. or is this because i dont own a license?
#2
05/30/2006 (8:30 pm)
Get a source license and you can implement a number of resources for network authentication and communication (as well as topics on this on the TGB forums). You can so similar communication with advertisements. Something like sponsors.png could be downloaded to the client and displayed in a game of ping-pong, for example.
#3
As things stand at the moment, buying TGB now gets you all updates in the future.
05/31/2006 (1:58 am)
There is a public TGB forum, but most of the good stuff is tucked away in the private forums.As things stand at the moment, buying TGB now gets you all updates in the future.
#5
TGB would be perfect for a 2d-like boardgame with for example 3D pieces on it, but is the camera limited to lets say a top-down view or can it pan as well (wether it is static or by the players input)? can you make the camera rotate?
Another question can you
Can you also make a 'city-builder/resource game'. something like settlers. can something like the image below be done or at least something like it?
06/20/2006 (11:52 am)
Another question in the 3D area:TGB would be perfect for a 2d-like boardgame with for example 3D pieces on it, but is the camera limited to lets say a top-down view or can it pan as well (wether it is static or by the players input)? can you make the camera rotate?
Another question can you
Can you also make a 'city-builder/resource game'. something like settlers. can something like the image below be done or at least something like it?
#6
You can rotate the 3D pieces and orient them the way you need them. You cannot rotate the 2D camera (if you could, it would be a 3D engine as you would move into the third dimension). You can, however, rotate and scale your images to simulate 3D effects in 2D. There are a number of old-school tricks which often used hardware glitches that could be simulated if you needed to. It would probably be easier and more intuitive to use a 3D engine for such things, though.
You can make a real-time or turn-based strategy game in TGB. There is even a resource on doing this on TDN. It will not look like a 3D engine (like Settlers) but with a good artist, you can definitely make a nice 2D strategy title. There are several of them on the market, so 3D has not completely overtaken this realm.
06/20/2006 (11:57 am)
Settlers uses a 3D engine, I believe. In fact, It seems that they licensed the Myth engine, but I can't remember exactly.You can rotate the 3D pieces and orient them the way you need them. You cannot rotate the 2D camera (if you could, it would be a 3D engine as you would move into the third dimension). You can, however, rotate and scale your images to simulate 3D effects in 2D. There are a number of old-school tricks which often used hardware glitches that could be simulated if you needed to. It would probably be easier and more intuitive to use a 3D engine for such things, though.
You can make a real-time or turn-based strategy game in TGB. There is even a resource on doing this on TDN. It will not look like a 3D engine (like Settlers) but with a good artist, you can definitely make a nice 2D strategy title. There are several of them on the market, so 3D has not completely overtaken this realm.
Torque Owner Jason Howard
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