Game Development Community

Stock 1.4 explosion sound bug

by Elizabeth Sweedyk · in Torque Game Engine · 05/30/2006 (5:10 pm) · 7 replies

The crossbow in the starter.fps game plays the explosion sound when it is fired (rather than the thwap sound it should play) after you have exited a mission and loaded again from the menu.

Replication instructions:

Download torque 1.4.0
open the starter.fps game
Start a new mission on Stronghold
Once you have spawned, exit out to the menu
Start a new mission again
fire the crossbow


I've looked through a lot of this forum, but I can't find a thread on this. Does anyone have any idea how this could be fixed?

#1
05/30/2006 (7:13 pm)
Can't find a thread on this? This is the most common problem posted, I think, beside "how do i make a game?" :P

Basically, *.ogg files tend to be bad to use for anything other than music files, as they tend to swap around among other *.ogg files. It's a known sound bug. Using *.wav files solves this.
#2
05/30/2006 (11:16 pm)
@C2 - I've never heard of this ogg issue before. Do you have any more information on this bug?
#3
05/30/2006 (11:51 pm)
Lore uses for the most part only oggs, and this is the first I've heard of it...
#4
05/31/2006 (1:46 am)
Oggs and wavs tend get mixed up until you apply the bug fix at the bottom of this thread.
#5
07/02/2006 (3:29 pm)
@David
The last post in your link was april 2005...is this still an issue in the latest TGE? It doesn't look like Akio's fix was implemented.
#6
07/02/2006 (11:12 pm)
Yes Desmond it's still an issue in 1.4 :(
#7
08/22/2006 (1:11 pm)
Confirmed here. You have to nuke DSOs, too...