Game Development Community

Texture issues

by Stefan Lundmark · in · 05/30/2006 (12:23 pm) · 4 replies

Hello,

Returning back from TSE to TGE/TLK, I found out that my skybox looks really odd when ingame. It's like someone dumped the color depth down to 8 bits.

I finally just avoided the sky and went indoors instead, but the problem is there as well.
Here's a screenshot:

www.innercircledev.net/oddtexture01.jpg
And the texture looks like this:

www.innercircledev.net/oddtexture02.jpg
As you can see, the texture looks just fine.. but ingame it's crippled.

What could cause this, is it a bug? I have done absolutely no source changes.

#1
05/30/2006 (1:18 pm)
I just realized setting compression in openGL gives this effect, and removing it from prefs.cs or forcing it trough your GPU solves the "issue". Sorry about that.
#2
05/30/2006 (1:22 pm)
Stefan,

Actually I think this was a good post. What was the preference variable though for others who might see this in the future?

www.hallofworlds.com/how.ico Hall Of Worlds - For Gamers
EdM|GPGT



PS - I'm guessing it is this:

$pref::OpenGL::allowCompression = "0";
#3
05/30/2006 (1:47 pm)
Stefan,

Thank you for posting this, it may come in handy one day.

:)
#4
05/31/2006 (12:46 am)
That's the one, Edward! :)

Thanks guys