Texture issues
by Stefan Lundmark · in · 05/30/2006 (12:23 pm) · 4 replies
Hello,
Returning back from TSE to TGE/TLK, I found out that my skybox looks really odd when ingame. It's like someone dumped the color depth down to 8 bits.
I finally just avoided the sky and went indoors instead, but the problem is there as well.
Here's a screenshot:

And the texture looks like this:

As you can see, the texture looks just fine.. but ingame it's crippled.
What could cause this, is it a bug? I have done absolutely no source changes.
Returning back from TSE to TGE/TLK, I found out that my skybox looks really odd when ingame. It's like someone dumped the color depth down to 8 bits.
I finally just avoided the sky and went indoors instead, but the problem is there as well.
Here's a screenshot:

And the texture looks like this:

As you can see, the texture looks just fine.. but ingame it's crippled.
What could cause this, is it a bug? I have done absolutely no source changes.
About the author
#2
Actually I think this was a good post. What was the preference variable though for others who might see this in the future?
Hall Of Worlds - For Gamers
EdM|GPGT
PS - I'm guessing it is this:
05/30/2006 (1:22 pm)
Stefan,Actually I think this was a good post. What was the preference variable though for others who might see this in the future?
Hall Of Worlds - For GamersEdM|GPGT
PS - I'm guessing it is this:
$pref::OpenGL::allowCompression = "0";
Torque Owner Stefan Lundmark