Animate Mass Bone Affect Physics?
by Demolishun · in Torque Game Engine · 05/29/2006 (7:00 pm) · 2 replies
Will animating the mass node/bone cause the physics to adjust dynamically on a vehicle?
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I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67
#2
05/30/2006 (6:14 pm)
Well, yes and no. Since I am modifying my vehicle I will animate the bone for the animation and then grab the current position of the bone and call: updateCenterOfMass from the rigid code during update forces. I think it will work nicely.
Torque Owner Paul /*Wedge*/ DElia