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Animate Mass Bone Affect Physics?

by Demolishun · in Torque Game Engine · 05/29/2006 (7:00 pm) · 2 replies

Will animating the mass node/bone cause the physics to adjust dynamically on a vehicle?

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#1
05/29/2006 (7:50 pm)
Probably not. You can't animate collision, so I doubt you could animate that. I mean, as it's setup in stock code anyways.
#2
05/30/2006 (6:14 pm)
Well, yes and no. Since I am modifying my vehicle I will animate the bone for the animation and then grab the current position of the bone and call: updateCenterOfMass from the rigid code during update forces. I think it will work nicely.