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TSE Exe problem

by Roshan Kuriyan · in Torque Game Engine Advanced · 05/28/2006 (10:51 pm) · 9 replies

I am a Torque Shader Engine commerical license Owner, i complied the engine and got .exe file. i downloaded the shader demo from GG, when i replaced the demo .exe with my complied .exe file, i got error in the initial stage of the mission loading process. i don't know what is the error. also the size of the demo exe file is around 5.05 MB but the complied version exe is only 3.7MB.

please any one rectify my problem...

#1
05/28/2006 (10:59 pm)
3.72MB is the size of the exe when I compile it as well.

What does the console.log file say?
#2
05/28/2006 (11:08 pm)
Hi fishel

No error message was shown in the console.log file, but Tse crash before loading my graphics card profile and it shows Unable to find function videoSetGammaCorrection.

what is the problem. pls help me.
#3
05/28/2006 (11:14 pm)
Hi Roshan,

I'm not sure about that error, but I just tried what you tried, downloading the demo and replacing the exe with mine, and it crashed on me too.

My console.log file shows that the demo/main.cs.dso file is an old version (version 33 < 36), and isn't being loaded by TSE. Since the raw .cs files aren't included with the demo, it can't recompile it.

The same demo comes with the TSE source download, try putting your exe in the 'example' folder, and run it from there. It has the raw .cs files so it will compile them when you launch the exe.

If that doesn't work, I'm not sure, somebody else may have to help. What video card do you have? And do you have the latest drivers?
#4
05/28/2006 (11:48 pm)
I am having NVIDIA GEForce 5200 graphics card and installed latest DirectX Apr 2006 driver for my video card .
#5
05/28/2006 (11:58 pm)
Okay.

I think the demos were made pre-MS3, and the .dso files aren't forward compatible, so they're not going to work with an MS3 executable. I could be wrong about that, but that's what it seems like to me.
#6
05/29/2006 (1:51 am)
Are you saying MS3 crashes when compiling a new binary?
Or are you mixing binaries from MS3 and .dso's from earlier revisions? I'm not following.
#7
05/29/2006 (2:01 am)
I believe he's trying to take an EXE that he successfully compiled from sources, and replace the exe in the downloadable TSE demo with the one he compiled. I'm not sure what version the demo was built with, but it was mostly likely a version prior to MS3.
#8
05/29/2006 (2:36 am)
Oh, the downloadable demo..

The demo is MS2 I believe, when Atlas was released. There's a bunch of material defination changes between those revisions, as well as the TGE 1.4 merge - so I'm not suprised that it won't work.

On the other hand, why download the demo when you can use the demo from the SDK?
#9
05/31/2006 (8:20 am)
Yea it's allmost the same. The demo in the sdk with the downloadable one. I even recommend using the starter.fps port for TSE.