Game Development Community

3D world on a PC and MAC

by Mike Downward · in Torque Game Engine · 05/26/2006 (12:01 pm) · 2 replies

Hey everyone,
I have a problem and I think that most of you will be able to help me out.

I have a 3d World to create and it has to work on a PC and a MAC. We know how to make it work for a PC but for a MAC we have no idea. Any pointers you guys could give me?

To my understanding I would need a MAC with the xcode compiler. Right?

Is there any way that I can create a 3D world on a PC and make it work for a MAC?

Thanks in advance for all your answers!
Mic

#1
05/26/2006 (12:52 pm)
I believe the only way to compile for the Mac platform is by compiling ON the Mac platform. IE: Yes, you would need a Mac.

My understanding of this issue may be incomplete, as I still don't have a Mac, myself =)
#2
05/26/2006 (1:10 pm)
Okay, if you are making engine changes, you will need to compile it for the Mac as well as the PC. If you are using maps compiled to DIF's, you only need to compile them into DIF's and put the DIF's and their textures in the right place on the Mac version.