World Limits Not Set
by Rodney Rindels - Torqued · in Torque Game Builder · 05/25/2006 (11:05 pm) · 4 replies
Beta 4- When you drop an object onto a SceneGraph, its world limits are set as
==>echo(player.getWorldLimit());
OFF 0.000000 0.000000 0.000000 0.000000 false
Change the Object to RIGID, but dont modify the world limits
==>echo(player.getWorldLimit());
RIGID 0.000000 0.000000 0.000000 0.000000 false
but the object will disappear from the scenegraph on running..
Shouldn't the engine set the preliminary world limits? It does have an area defined if you click on the "Change the world limits for this Object" but until you physically move the bounding limit, the setting stays at the 0.000000 0.000000 0.000000 0.000000, I would think it should match the area defined?
==>echo(player.getWorldLimit());
OFF 0.000000 0.000000 0.000000 0.000000 false
Change the Object to RIGID, but dont modify the world limits
==>echo(player.getWorldLimit());
RIGID 0.000000 0.000000 0.000000 0.000000 false
but the object will disappear from the scenegraph on running..
Shouldn't the engine set the preliminary world limits? It does have an area defined if you click on the "Change the world limits for this Object" but until you physically move the bounding limit, the setting stays at the 0.000000 0.000000 0.000000 0.000000, I would think it should match the area defined?
Torque Owner Michael Woerister