Game Development Community

World Limits Not Set

by Rodney Rindels - Torqued · in Torque Game Builder · 05/25/2006 (11:05 pm) · 4 replies

Beta 4- When you drop an object onto a SceneGraph, its world limits are set as

==>echo(player.getWorldLimit());
OFF 0.000000 0.000000 0.000000 0.000000 false

Change the Object to RIGID, but dont modify the world limits

==>echo(player.getWorldLimit());
RIGID 0.000000 0.000000 0.000000 0.000000 false

but the object will disappear from the scenegraph on running..


Shouldn't the engine set the preliminary world limits? It does have an area defined if you click on the "Change the world limits for this Object" but until you physically move the bounding limit, the setting stays at the 0.000000 0.000000 0.000000 0.000000, I would think it should match the area defined?

#1
05/26/2006 (2:47 am)
You are right. It should be that way.
#2
05/26/2006 (1:52 pm)
Rodney,

Thanks, this has been fixed in our internal repo and will be included in the release.

Cheers,
-Justin
#3
05/28/2006 (9:05 pm)
Thanks Justin. You guys rock...
#4
05/31/2006 (9:50 pm)
This seems to be the same results in R1, did it not get included in R1?