Game Development Community

Problem with dsq milkshape

by CIMO · in General Discussion · 05/25/2006 (1:55 am) · 1 replies

I create a player and export a base .dts called "player.dts" only skeletor...
I create a root pose and pistol pose in tow different file and i export a dsq...
Root it's ok but i set "ArmThread = pistol;" in mi pistol.cs file and game crash in loading mission....
Why?
A pistol.dsq is static animation....I set in dts export plus a point?
Help thanks =)

#1
07/03/2006 (5:38 pm)
Posting: Unread posting for more than 30 days. I am posting to help get a reply to your un-answered question.