Game Development Community

Game with Editor OK?

by Chris Oconnell · in Torque Game Engine · 05/24/2006 (11:24 pm) · 6 replies

I am a VERY good deal through my current 3D game project and I was wondering...

Does anyone know for sure if we are we allowed to leave the TGE mission editor functional in games that we sell? I think it would be really cool to promote the possibility of my own modding community, and I don't think I see anything in the EULA that says we can't... but I would like clarification to be safe.

Thanks ahead.

#1
05/25/2006 (12:44 am)
Yes, you can distribute the editors in your game, as long as you only distribute the compiled .dso files I think.
#2
05/25/2006 (1:40 am)
You can ship a game with all of the editors and their related scripts. You do not have to ship with compiled .dso's. The only part of the editors you can not share is the C++ source.
#3
05/25/2006 (6:36 am)
Frikkin' awesome! :)

Thanks guys. :)
#4
05/25/2006 (6:56 am)
Very cool.
#5
05/25/2006 (1:53 pm)
Just to make sure later readers see the one difference:

This is true for TGE/TSE--not TGB. That is primarily due to the fact that if you ship the editors along with the executable in TGB, you are basically handing your customers TGB.

There are ways to provide an extremely limited Game Editor legally in TGB, but it basically has to be a completely custom written editor specific to your gameplay.
#6
05/25/2006 (2:25 pm)
Thanks for the added clarity Stephen.

Actually, it was a conversation with a friend who has TGB that made me wonder if my ambitions with TGE were kosher.