Build Project
by Fucifer · in Torque Game Builder · 05/24/2006 (5:05 pm) · 11 replies
I try to build project with Beta 4. I get error Cant copy managed/resources.cs.dso. I try this with three demo.
#2
05/25/2006 (4:19 pm)
When you in the Level Builder, File/Build Project.
#3
05/25/2006 (4:20 pm)
Sorry- you can tell I haven't used that menu option yet :-)
#4
05/25/2006 (5:47 pm)
I got it work for some reason it did not like my output dir. Now it work like charm.
#5
06/03/2006 (8:23 am)
@michael: i have the same problem. what have you done to fix the problem? Just another folder?
#6
2. Click drop down and select your game folder name "MyShooter" // this would be your project folder
3. Enter T2DShooter for Output Directory Name // Name your folder, dont put a path in there, it will save in TGB
4. Click Analyze Game button.
5. Click Build Selected button.
For more info read Packaging Utility in documentation/tutorials/Feature Tutorials
06/03/2006 (8:01 pm)
1. Click File/Build Project.2. Click drop down and select your game folder name "MyShooter" // this would be your project folder
3. Enter T2DShooter for Output Directory Name // Name your folder, dont put a path in there, it will save in TGB
4. Click Analyze Game button.
5. Click Build Selected button.
For more info read Packaging Utility in documentation/tutorials/Feature Tutorials
#7
06/03/2006 (10:28 pm)
I find it sometimes has a fit if I try to build into the same directory twice so you could try alternating folders.
#8
Everytime I try and build the shootre demo it crashes....
06/04/2006 (9:53 am)
I don't seem to have the feature tutorials in my docs folder with my copy of Beta4? Is the packaging tutorial available online as I can't find it?Everytime I try and build the shootre demo it crashes....
#9
06/04/2006 (6:09 pm)
Download the RC1, there new version out. They fix most of bugs with RC1.
#10
06/04/2006 (10:12 pm)
Hm i had tried it x times, but i didn't work. Only the gravity demo was build correctly
#11
Syntax Error in the Level File? How can that be?
Logfile:
T2D Engine (v1.1.0 [RC1]) initialized...
common/gameScripts/projectManagement.cs (33): Unable to find object: '0' attempting to call function 'getCount'
--------- Loading Project: T2D---------
Loading compiled script T2D/main.cs.
Loading compiled script T2D/managed/datablocks.cs.
ImageMap(iconInformationImageMap) Error: 'Invalid Bitmap File!' (2)
T2D/managed/datablocks.cs (0): Register object failed for object iconInformationImageMap of class t2dImageMapDatablock.
Loading compiled script T2D/managed/persistent.cs.
Loading compiled script T2D/managed/resources.cs.
Loading compiled script T2D/gui/mainScreen.gui.
Loading compiled script T2D/gameScripts/game.cs.
Compiling T2D/data/levels/level1.t2d.dso...
T2D/data/levels/level1.t2d.dso Line: 1 - Syntax error.
>>> Advanced script error report. Line 1.
>>> Some error context, with ## on sides of error halt:
##
>>> Error report complete.
Invalid level file specified: T2D/data/levels/level1.t2d.dso
writing out managedDatablockSet
managed count = 32
common/gameScripts/projectManagement.cs (163): Unable to find object: '1206' attempting to call function 'getCount'
Exporting T2D preferences.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
06/05/2006 (12:03 am)
I have tried it step by step with the tutorial and now i get this error message:Syntax Error in the Level File? How can that be?
Logfile:
T2D Engine (v1.1.0 [RC1]) initialized...
common/gameScripts/projectManagement.cs (33): Unable to find object: '0' attempting to call function 'getCount'
--------- Loading Project: T2D---------
Loading compiled script T2D/main.cs.
Loading compiled script T2D/managed/datablocks.cs.
ImageMap(iconInformationImageMap) Error: 'Invalid Bitmap File!' (2)
T2D/managed/datablocks.cs (0): Register object failed for object iconInformationImageMap of class t2dImageMapDatablock.
Loading compiled script T2D/managed/persistent.cs.
Loading compiled script T2D/managed/resources.cs.
Loading compiled script T2D/gui/mainScreen.gui.
Loading compiled script T2D/gameScripts/game.cs.
Compiling T2D/data/levels/level1.t2d.dso...
T2D/data/levels/level1.t2d.dso Line: 1 - Syntax error.
>>> Advanced script error report. Line 1.
>>> Some error context, with ## on sides of error halt:
##
>>> Error report complete.
Invalid level file specified: T2D/data/levels/level1.t2d.dso
writing out managedDatablockSet
managed count = 32
common/gameScripts/projectManagement.cs (163): Unable to find object: '1206' attempting to call function 'getCount'
Exporting T2D preferences.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
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