Beta4 - Deprecation Nightmare
by Bruno Grieco · in Torque Game Builder · 05/24/2006 (12:13 pm) · 2 replies
Just returned my project back to Beta 2.
.getClass() was deprecated to public access of .class field
group field was changed to graphGroup
The "tunneling" problem that was corrected thru scripting, using setAtRest() doesn't work anymore.
A background loaded thru the path "~/data/images/image.jpg", had to be changed to "game/data/images/image.jpg".
What happened to "~" and what does it mean now ?
Is there a deprecation list from Beta 4 to Beta 3 and Beta 2 ???
BTW. the gravGun Demo on the Mac doesn't show any particle effects
.getClass() was deprecated to public access of .class field
group field was changed to graphGroup
The "tunneling" problem that was corrected thru scripting, using setAtRest() doesn't work anymore.
A background loaded thru the path "~/data/images/image.jpg", had to be changed to "game/data/images/image.jpg".
What happened to "~" and what does it mean now ?
Is there a deprecation list from Beta 4 to Beta 3 and Beta 2 ???
BTW. the gravGun Demo on the Mac doesn't show any particle effects
About the author
#2
It seems that the root in MacOs was set to the .exe directory rather than the game directory.
But still the Tunneling problem got much worse.
05/26/2006 (3:50 pm)
Seems that one of the problems ( The gravGun effect ) was corrected in other thread.It seems that the root in MacOs was set to the .exe directory rather than the game directory.
But still the Tunneling problem got much worse.
Torque Owner Alex Rice
Default Studio Name
getClassName() is still member function of SimObject. I don't know about getClass.
Tilde is the folder that your TGB project is contained in. Try running this code in your script to see both return true for me.
This is on Windows maybe it's broke on Mac- I don't know