How to integrate the Open Dynamics Engine into Torque?
by Winsoft · in Torque Game Engine · 05/24/2006 (9:49 am) · 5 replies
I am currently working on a project.The whole mechanic of the game was based around objects rolling and colliding in interesting ways, a realistic physics simulation was crucial.But how can I integrate ODE into Torque?
#2
2. Learn from people who have done it.
3. DON'T SPAM THE FORUMS!
05/24/2006 (9:53 am)
1. Search the forums and resources and TDN.2. Learn from people who have done it.
3. DON'T SPAM THE FORUMS!
#3
In the future I would suggest finding a forum that best suites your topic and ONLY posting it in that forum. Spamming in multiple forums tends to get folks riled up and all you need is a bunch of caffeinated indies mad at you. *grin*
05/24/2006 (9:54 am)
I would suggest doing a search for ODE, there are a number of threads concerning it. In the future I would suggest finding a forum that best suites your topic and ONLY posting it in that forum. Spamming in multiple forums tends to get folks riled up and all you need is a bunch of caffeinated indies mad at you. *grin*
#4
This is really spamming. You asked, some people already answered.
If you already posted somewhere else, be gentle: delete your posts.
In the meantime, have a quick look at TDN (TorqueDeveloperNetwork), section TGE.
There's a nice article about physics in Torque.
If you are part of a company or by the way got some spare money, try to offer jobs to one of:
Pascal Rettig (ODE-Item)
Gary Briggs (ODE Torque Stuff)
Akio (unpublished, but very good OED resource)
By the way this doesn't mean they're going to accept.
Bye, Berserk.
.
05/28/2006 (9:56 am)
Winsoft, seriously: stop.This is really spamming. You asked, some people already answered.
If you already posted somewhere else, be gentle: delete your posts.
In the meantime, have a quick look at TDN (TorqueDeveloperNetwork), section TGE.
There's a nice article about physics in Torque.
If you are part of a company or by the way got some spare money, try to offer jobs to one of:
Pascal Rettig (ODE-Item)
Gary Briggs (ODE Torque Stuff)
Akio (unpublished, but very good OED resource)
By the way this doesn't mean they're going to accept.
Bye, Berserk.
.
#5
I have already sent the delete request to the web administrator, but the tip still exist by now.
06/01/2006 (7:07 am)
Sorry, I broke the rules.I am new to torque development.I just hope to listen to more opinion for the question.I have already sent the delete request to the web administrator, but the tip still exist by now.
Torque Owner Stefan Lundmark