Checking "translucent" causes material to change
by Lee Latham · in Artist Corner · 05/24/2006 (9:17 am) · 3 replies
Hello,
When I check the "translucent" checkbox in the DTS+ exporter, the name of the material changes in the top field! So I can apply this option to some other random field, or if I change the name to what it should be it just renames the new material.
Is this a bug, or am I doing something wrong? For example, I have an airplane canopy, and I select the "canopy" material and hit Edit, and it comes up just fine. But as soon as I check the "translucent" checkbox, it changes to some other material (the same one every time).
Any help would be greatly appreciated!
Best Regards
Kurt
When I check the "translucent" checkbox in the DTS+ exporter, the name of the material changes in the top field! So I can apply this option to some other random field, or if I change the name to what it should be it just renames the new material.
Is this a bug, or am I doing something wrong? For example, I have an airplane canopy, and I select the "canopy" material and hit Edit, and it comes up just fine. But as soon as I check the "translucent" checkbox, it changes to some other material (the same one every time).
Any help would be greatly appreciated!
Best Regards
Kurt
#2
Thanks for that--I'm pretty sure I've learned something :-). However, my problem is just that when I check the Transparency box in the exporter, it suddenly changes the name of the material in the top field. Have you seen that?
Lee
05/26/2006 (12:48 pm)
Hi Rex,Thanks for that--I'm pretty sure I've learned something :-). However, my problem is just that when I check the Transparency box in the exporter, it suddenly changes the name of the material in the top field. Have you seen that?
Lee
#3
Hope this helps someone!
05/30/2006 (9:41 pm)
I found the problem! One of the materials in the file was not actually used in the model. I deleted that material, and voila, the transparent checkbox acts just fine.Hope this helps someone!
Torque Owner Rex
BrokeAss Games
I believe any 'renaming' is done by the exporter and is a way of holding the flag's state during export, ie, would be 'normal' behavior.
Hope these were answers you were looking for.
For example: I took a .jpg flavor of my default texture and set it with around a 'half' value with the slider in the Material Tab of Ms3d. I gave the Material a Translucent check in the Exporter Dialog and then processed the shape. I got a fully Opaque texture on my DTS shape in ShowToolPro, even though the Material List in STP gave indication of the texture being of a Translucent nature.
I then opened this .jpg texture, upgraded it from a background to a full Layer and gave it an Opacity value of 50%, Saved it as a .PNG version of my default texture. I Assigned this new texture to the shape, gave it a radio check for Translucent and when exported and viewed in STP....I see my shape, textured, but see-thru at 50%....as I 'intended' my shape to appear in the engine.
Don't forget to move the .jpg texture, to avoid engine priority grabbing that one instead of your new, translucent, .PNG....if they're named the same!