Anyone done an order independent rendering shader?
by Nigel Hungerford-Symes · in Torque Game Engine Advanced · 05/24/2006 (12:47 am) · 0 replies
I was wondering if anyone has implemented an order-independent shader fro transparent objects yet?
Like the one in the OGL examples with RenderMonkey.
Like the one in the OGL examples with RenderMonkey.