TGB Beta4 is live
by Josh Williams · in Torque Game Builder · 05/23/2006 (12:46 pm) · 29 replies
TGB Beta4 is live!
For this release, we've focused entirely on bug fixes and documentation. We are getting close to the official release of TGB, and in fact Beta4 is awfully close to a release candidate for us.
So, we could really use your help in finding bugs! In particular, we want to make sure we launch with zero crash bugs or hangs in the editor. :) That's the goal anyway. So, please help us out in a big way by hunting for any and every crash or hang bug that you can find, and report them clearly marked as Beta4 in the Bug Reports forum!
We also really want help error checking the docs. We've stripped the docs in this SDK update down to the ones we believe are fully functional and totally up to date with TGB as it exists today. So, if you find any bugs in them, please let us know ASAP! We don't want to ship with any errors in the docs.
Thanks! Getting help on this stuff is very important to us.
Also, we are 100%, totally stable on TGB now in terms of features and UI changes for the release. That means all you TDN'ers can go crazy updating the docs on TDN. We'd love to see all the genre tutorials get fully updated for TGB 1.1, and there's nothing holding you back now. In fact, we've even posted some bounties to try to help get the TDN docs updated. Anything that is not up to date with TGB 1.1 will be backlisted on TDN when we launch.
We highly recommend switching over to Beta4. It shouldn't break any of your code, and it's got lots of bug fixes and little improvements over Beta3.
Let us know what you think! We will continue making TGB better and better after the official release, but for now we are focusing on stabilizing everything as it exists right now. So, our next release ought to be a full on release candidate, and from there, we'll be at release! :)
And I hope everyone here has been paying attention to the little pre-announcements on the B.I.G. thing coming for TGB users soon...
For this release, we've focused entirely on bug fixes and documentation. We are getting close to the official release of TGB, and in fact Beta4 is awfully close to a release candidate for us.
So, we could really use your help in finding bugs! In particular, we want to make sure we launch with zero crash bugs or hangs in the editor. :) That's the goal anyway. So, please help us out in a big way by hunting for any and every crash or hang bug that you can find, and report them clearly marked as Beta4 in the Bug Reports forum!
We also really want help error checking the docs. We've stripped the docs in this SDK update down to the ones we believe are fully functional and totally up to date with TGB as it exists today. So, if you find any bugs in them, please let us know ASAP! We don't want to ship with any errors in the docs.
Thanks! Getting help on this stuff is very important to us.
Also, we are 100%, totally stable on TGB now in terms of features and UI changes for the release. That means all you TDN'ers can go crazy updating the docs on TDN. We'd love to see all the genre tutorials get fully updated for TGB 1.1, and there's nothing holding you back now. In fact, we've even posted some bounties to try to help get the TDN docs updated. Anything that is not up to date with TGB 1.1 will be backlisted on TDN when we launch.
We highly recommend switching over to Beta4. It shouldn't break any of your code, and it's got lots of bug fixes and little improvements over Beta3.
Let us know what you think! We will continue making TGB better and better after the official release, but for now we are focusing on stabilizing everything as it exists right now. So, our next release ought to be a full on release candidate, and from there, we'll be at release! :)
And I hope everyone here has been paying attention to the little pre-announcements on the B.I.G. thing coming for TGB users soon...
#2
05/23/2006 (1:38 pm)
Just ported to this new version. It's nice how easy this is if you do everything in script. Just copy the mod folder. Anyway, everything seems to work fine :)
#3
where would one look for little pre-announcements?
and awesome job getting Beta 4 out, downloading now.....!
05/23/2006 (1:52 pm)
Quote:And I hope everyone here has been paying attention to the little pre-announcements on the B.I.G. thing coming for TGB users soon...
where would one look for little pre-announcements?
and awesome job getting Beta 4 out, downloading now.....!
#4
05/23/2006 (1:53 pm)
Nice one! TBH I didn't really do anything with beta3, but this release has come out just before a coding competition so couldn't be better timed :)
#6
05/23/2006 (3:06 pm)
I'll make sure I dont click that link and read that...
#7
05/23/2006 (3:47 pm)
Oh ,yeah ,great works on doc!!!
#8
Look forward to rapid update in TDN :)
Follow up: Checker Demo has been taken away?
05/23/2006 (5:21 pm)
Yeah! It is a great news! Downloading~~Look forward to rapid update in TDN :)
Follow up: Checker Demo has been taken away?
#10
But my Shapes Library Bounty didn't make it into resources :( Poo
05/23/2006 (5:27 pm)
Beta 4 is pretty cool. Particle systems finally appear to be fully functional (you can create one from scratch now)But my Shapes Library Bounty didn't make it into resources :( Poo
#11
05/23/2006 (8:15 pm)
There should also be a linux download as well. This one compiled for me without any issues. Simply download the windows zip.
#12
05/23/2006 (9:22 pm)
Just wanted to say THANK YOU :) This version is way better than the Beta2 I've been using.. I'm glad to see the editor scripts in there as well as some new docos. Great work!
#13
05/23/2006 (11:42 pm)
Wow! Thank you very much from the mac side of world ;)
#14
Keith, thanks for the note re: Linux. David Bunt was hugely helpful (and very patient with us) on that build. Thanks to David! I'll try to get this going for Linux on the website tommorrow.
05/24/2006 (2:41 am)
Paul Scott stayed up many a late night getting the Mac build done. Thanks Paul!Keith, thanks for the note re: Linux. David Bunt was hugely helpful (and very patient with us) on that build. Thanks to David! I'll try to get this going for Linux on the website tommorrow.
#16
Mad respect to whoever reorganized it!
05/24/2006 (11:40 am)
Awesome guys. The new reference doc alone is a thing of beauty. It's SO much more readable and usable now. I especially like the new category setup. It makes it much more logical and intuitive to find what you're looking for.Mad respect to whoever reorganized it!
#18
On a positive note, I love the current state of the editors! The engine feels really good to work with.
05/25/2006 (11:55 am)
So, the Checkers demo is gone now? Why was it taken away? Did the network setup change? How does one get the Checkers demo now that it's not in the main package? It seemed to be quite a valuable tutorial.On a positive note, I love the current state of the editors! The engine feels really good to work with.
#19
05/25/2006 (11:57 am)
Coincidentally at this moment I'm reworking, rewriting parts, and updating the rest of the Checkers Tutorial :) It will work nicely with the Level Builder now.
#20
05/25/2006 (1:52 pm)
Why are the script compile files for the demos missing? (the .dso files)
Torque Owner Daniel Horton