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Changing where .ml files are saved

by Skylar Kelty · in Torque Game Engine · 05/23/2006 (8:38 am) · 5 replies

Hi,

Where is the script which defines where the .ml files are saved?

Thanks in advance

#1
05/24/2006 (8:03 am)
*early bump* - I need this urgently
I have worked out - its not in torquescript
#2
05/24/2006 (8:54 am)
Check out sceneLighting.cc. There is a few references in there to *.ml
#3
05/24/2006 (10:04 am)
Can't find anywhere that says where to save the file though, thanks anyway
#4
05/25/2006 (9:53 am)
Any Ideas anyone?
#5
02/04/2009 (1:23 am)
They are saved in engine, nothing in script.

The exact location is the "SceneLighting::savePersistInfo" function in "sgSceneLighting.cc" file. But it is not just it. You need to do some more tracing in sgSceneLighting.cc file in order to modify ml saving.