Quick vote - Entering a multiplayer game
by Nick "Dig" Koirala · in Game Design and Creative Issues · 05/23/2006 (4:57 am) · 10 replies
I'm making a racing game, obviously unlike FPS games people can't just enter a race in the middle and start driving, so do you think its better to have a lobby for people to wait for a game to start, or have them enter the race as observers and then join the begining of the next race...?
My last game your entered as a plane that was essentially an observer but could interefere with the race by crashing into cars etc., This was a silly idea.
What do you prefer...?
My last game your entered as a plane that was essentially an observer but could interefere with the race by crashing into cars etc., This was a silly idea.
What do you prefer...?
#2
05/23/2006 (8:31 am)
Agree
#3
Nice.
05/23/2006 (9:12 am)
I like the idea actually, like a TV view of the game in progress while you are waiting / chatting in the lobby?Nice.
#4
Maybe you could switch between the two.
05/25/2006 (9:12 pm)
How would you go about doing that? Have camera style shots of racers as they go past certain locations? or just follow the leader chase camera?Maybe you could switch between the two.
#5
:)
05/26/2006 (12:50 am)
Haven't looked into how to do it practically yet, but switching would definately look the best. I'll see what I can do!:)
#6
Im doing this too, and I posted some example code somewhere, just dont remember where ;). anyways its good to do, good luck
07/31/2006 (8:47 am)
I just dont understand why this only is good for race games. FPS games with a gametype like Deathmatch wont be using it, but when you have round based gametypes, for example bomb-planting as in Counter-Strike, if you are doing that you won't want people to be spawning in the middle of the game (since the defending team probably spawns on the site they must defend).Im doing this too, and I posted some example code somewhere, just dont remember where ;). anyways its good to do, good luck
#7
07/31/2006 (4:48 pm)
I personally like the idea of a waiting room with a tv moniter watching part of the race. You can set a camera and put it's picture on the screen using render to texture. I don't know how to do this in torque, but i've read that it can be done.
#8
10/28/2006 (12:51 pm)
The problem you run into in fps tris is the people who don't like their favorite spots being given away, so if you allow a tv style that just switches around the map or switches between people a guy's favorite spot that most people don't know abotu can be ruined, but in a race game the only thing it could help out was is there were secret shortcuts
#9
How about this? When you enter a server, you're actually in a lobby-ish room with other people as other characters, and you can chat and such, and there's a big TV on one wall that shows the race. That way, people have something to do while waiting. Like in HL2 Dodgeball, when you get 'out', you go to a small room where you have a shotgun DM games with other 'out' people until the next round starts.
10/28/2006 (5:23 pm)
This might be a bit weird, but...How about this? When you enter a server, you're actually in a lobby-ish room with other people as other characters, and you can chat and such, and there's a big TV on one wall that shows the race. That way, people have something to do while waiting. Like in HL2 Dodgeball, when you get 'out', you go to a small room where you have a shotgun DM games with other 'out' people until the next round starts.
#10
if gameInProgress == true
player = observer (in the room at the start line)
else
enterGame
(the above is psuado code)
10/28/2006 (6:18 pm)
Make a room with a transperant window at the start line. if gameInProgress == true
player = observer (in the room at the start line)
else
enterGame
(the above is psuado code)
Torque 3D Owner Donald "Yadot" Harris
Marveloper