Game Development Community

Adjust light position

by Howard Dortch · in Torque Game Engine · 05/22/2006 (11:09 am) · 1 replies

I am having a bit of trouble setting a light position. Couple of problems. I want to make a volume light shine from a fixture so the texture for the volume light needs to be just in front of the fixture. The lighbulb icon wont allow me to see how close it is.
The mouse sensitivity is such that I can't get it right where I want it, and since it's at an angle I have to manually muck with the x,y,z values ALOT to get it in position. seems there should be a mouse resolution for moving objects.
Last is the editor, I put the light where I think it goes, use F11 to see what it looks like then when I hit F11 to adjust it more the light goes back where it origionally was and I have to do it all over.
Hours to set one light is very poor productivity, any hints, helps suggestions ?

#1
05/23/2006 (1:08 am)
Hi Howard,

You can set the object movement scale in the mission editor by selecting Edit -> World Editor Settings, and then changing the size of the Move Scale.

I generally remove the light icon png (located in 'example/common/lighting/') from our internal projects to make it easier to see while working.

Yes that TGE 1.4 Mission Editor bug is extremely annoying, it also happens with the Gui Editor - you might want to mention the bug in the TGE Bug Report forum to see if it's a high priority or if it's already fixed.