TSE beauty shots/video
by Dean Avanti · in Torque Game Engine · 05/22/2006 (9:25 am) · 26 replies
I am looking into a choice of engine for a new commercial game.
I'm looking for videos of the TSE, I have to show what this engine can do for a project for an arcade game, optical gun game, like house of the dead etc, for a large publisher.
The reason we are looking at TSE is that it is cheap to license, the arcade market is a little different than the home market so costs are kept down.
I cannot find any videos showing the TSE, I have one but the size is so small, I'm looking for good quality videos and or high quality images. can someone forward me some links to something that promotes this engine. We don't have a lot of features for a arcade gun game but it has too look good, can someone point me to some killer images and videos for this engine please.
Also if anyone in the community has made an alterations to the TSE to improve its quality or effects is also of interest to me.
thank you for your help.
Best Regards
Dean Avanti.
I'm looking for videos of the TSE, I have to show what this engine can do for a project for an arcade game, optical gun game, like house of the dead etc, for a large publisher.
The reason we are looking at TSE is that it is cheap to license, the arcade market is a little different than the home market so costs are kept down.
I cannot find any videos showing the TSE, I have one but the size is so small, I'm looking for good quality videos and or high quality images. can someone forward me some links to something that promotes this engine. We don't have a lot of features for a arcade gun game but it has too look good, can someone point me to some killer images and videos for this engine please.
Also if anyone in the community has made an alterations to the TSE to improve its quality or effects is also of interest to me.
thank you for your help.
Best Regards
Dean Avanti.
#22
the only thing I have seen is the car demo, It looked like a bump and didn't give much depth, not as much as what parallax would give, though the car demo is a couple of years old, perhaps much more graphic quality is available now, I don't now.
I hope these are availabel soon also - Depth of Field, Bloom and Motion Blur
when is milestone 4 due for release.
05/25/2006 (4:12 pm)
Are these in the TSE or they are add ons by community members. If its an add on I would love to see the parallax and relief mapping.the only thing I have seen is the car demo, It looked like a bump and didn't give much depth, not as much as what parallax would give, though the car demo is a couple of years old, perhaps much more graphic quality is available now, I don't now.
I hope these are availabel soon also - Depth of Field, Bloom and Motion Blur
when is milestone 4 due for release.
#23
Relief Mapping:

Parallax Mapping:
05/25/2006 (5:31 pm)
Milestone4 is looking at a Summer/Fall release most likely. That's enough time to develop a game without fancy lighting though. And yes, Those TSE tech demos are using TSE Milestone 1 so they are about 2 years old. Unfortunately the relief/parallax thread is posted on a private forum. Ray's site has the images though. These are taken directly from his site.Relief Mapping:

Parallax Mapping:
#24
lighting a little flat, but I guess it needs that new lighting and shadowing implementing, torque has a flat and washed out look like it needs more contrast, or that the lights radius is too wide making it washed out, I agree with Tim that lighting is the most important, by doing it last I hope its not too last as Torque does come across as a good engine due to its community, I explained that in another engine forum, it does make a difference to an engines future success.
05/25/2006 (5:53 pm)
Parallax is nice, gives much nicer depth than the bump they was using before.lighting a little flat, but I guess it needs that new lighting and shadowing implementing, torque has a flat and washed out look like it needs more contrast, or that the lights radius is too wide making it washed out, I agree with Tim that lighting is the most important, by doing it last I hope its not too last as Torque does come across as a good engine due to its community, I explained that in another engine forum, it does make a difference to an engines future success.
#25
05/25/2006 (6:18 pm)
As for torque and washed out look... Get rid of ambient light!!
#26
05/25/2006 (7:22 pm)
The Self-Shadowing in Relief Mapping and Steep-Parallax mapping is what makes them look so nice in my opinion. Normal mapping just does shading, and Parallax mapping does both shading and parallax, but not self-shadowing.
Torque Owner Matt Vitelli