Game Development Community

Multires problems

by Erik Madison · in Artist Corner · 04/03/2002 (5:00 pm) · 3 replies

I'm playing around with lfemale from tribes2, and using max 4.29 Whenever I open the model, I get an error message about missing the multires plugin, however that is now included with max, and I've verified its existance. I haven't touched the mesh, I'm still just playing with the dummies, etc, and it appears to be causing no real problems with the export. But, I still do see the missing OSM in my modifiers. Could this be due to the model originally being crafted in 3.1 with the third party version of multires? Should I delete all of it and attempt to redo it myself? Or just continue ignoring it? :)

#1
04/03/2002 (9:18 pm)
i think its because the dynamix team used a different version of max, before the plugin was included into the standard modifiers...just ignore the error, and everything should be fine.

-=myk=-
#2
04/03/2002 (9:36 pm)
The Max developers changed the plug-in ID for multires between max 3.1 and max 4.

The fix is to select each part of the player model, delete the missing modifyer from the stack, then re-apply multires and you should be fine.
#3
04/04/2002 (7:29 am)
Although MulkiBoi already provided the solution, I just thought that I should put out a helpful reminder to check out the 3DS Max FAQ in the FAQ section of the GG website.

Most of the questions/problems that people run into has already been answered there.

Logan