Game Development Community

Fxsunlight issue in ms3

by University of Central FL (#0009) · in Torque Game Engine Advanced · 05/19/2006 (8:31 pm) · 1 replies

I can not get the fxsunlight working in my build. actually im having tremendous issues with the sun itself.. I'm assuming that the TGE's Elevation and Azimuth has been scrubbed... if so could anyone help describe the process of adding effect sunlight..

Thank you.. here is my code..

Cheers


new Sun() {
direction = "1 0 -5";
elevation = "35";
color = "1 1 0.8 1";
ambient = "0.4 0.4 0.5 1";
locked = "true";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new fxSunLight(fxsun) {
position = "1140.77 667.938 271.406";
rotation = "1 0 0 0";
scale = "1 1 1";
Enable = "1";
LocalFlareBitmap = "common/lighting/corona";
RemoteFlareBitmap = "common/lighting/corona";
SunAzimuth = "0";
SunElevation = "50";
LockToRealSun = "1";
FlareTP = "1";
Colour = "1 0.4 0.7 1";
Brightness = "1";
FlareSize = "1";
LocalScale = "1";
FadeTime = "0.1";
BlendMode = "0";
AnimColour = "0";
AnimBrightness = "0";
AnimRotation = "0";
AnimSize = "0";
AnimAzimuth = "0";
AnimElevation = "0";
LerpColour = "1";
LerpBrightness = "1";
LerpRotation = "1";
LerpSize = "1";
LerpAzimuth = "1";
LerpElevation = "1";
LinkFlareSize = "0";
SingleColourKeys = "1";
MinColour = "0 0 0 1";
MaxColour = "1 1 1 1";
MinBrightness = "0";
MaxBrightness = "1";
MinRotation = "0";
MaxRotation = "359";
minSize = "0.5";
MaxSize = "1";
MinAzimuth = "0";
MaxAzimuth = "359";
MinElevation = "-30";
MaxElevation = "210";
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
BrightnessKeys = "AZA";
RotationKeys = "AZA";
SizeKeys = "AZA";
AzimuthKeys = "AZ";
ElevationKeys = "AZ";
ColourTime = "5";
BrightnessTime = "5";
RotationTime = "5";
SizeTime = "5";
AzimuthTime = "5";
ElevationTime = "5";
};

#1
05/20/2006 (8:15 pm)
If you open any of the sample TSE missions and look at their suns, you'll see that they don't have neither elevation nor azimuth. You set the direction vector directly instead.